

- #Tales of symphonia remaster changes code
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- #Tales of symphonia remaster changes series
#Tales of symphonia remaster changes Pc
The game's lore can also rival the events that took place in the real world.įor Bandai Namco Entertainment's team based in Romania, this project was the first to be ported from PC to console platforms (where usually the reverse would be seen) and gave the team worldwide contact with our colleagues from all over the world! Tales of Symphonia can be challenging, even for experienced jRPG players, so keep that in mind as you embark on nearly 200 hours to achieve 100% completion. The main storyline would keep someone engaged for around 48h to complete the main objectives, but the beauty lies in the re-playability to uncover all hidden and unlockable items. Aspects of lore, walkthrough, puzzles, combo lists, and mechanics came from fandom chatrooms and wiki pages, adding to the information and test cases given by the American team of Bandai Namco. Of course, much of this would not be possible if not for a dedicated fan base that kept the game alive for all these years. It gave Bandai Namco a chance to perform its Union Attack ⚔️ as the teams from America, Japan and France, as well as third parties involved, came together to support this project.Ĭonsidering the length, no surprise almost all technical aspects were visited and revisited to keep the consistency of quality with many intense hours testing the gameplay, linguistic matching, and so on.
#Tales of symphonia remaster changes code
Not short of setbacks: the source code used came from Steam, content from old-gen consoles (PlayStation 2 and 3), limitations in terms of "real-time" awareness of some graphic changes, together with the overall size of the game proved at times challenging for the team to maintain the time-frame. As of 2021, the project entered its final phases. While the feedback from the publisher in Japan was good, the added need for enhancement and an expanded language accommodation led to the scope of this project increase, initially set up for Nintendo Switch, the team also had to consider Xbox 360 and PlayStation 4.

With 2.4 million copies sold worldwide, it is one of the best-selling titles of the franchise fast forward to 2019, and the Bandai Namco Entertainment team in Romania took up the task of remastering this title and expanded the horizon into the next-gen console available.
#Tales of symphonia remaster changes series
The impact and praise led to seven manga collections, two novel series, seven drama CDs and an OVA series (which you can watch on the Bandai Namco Entertainment Europe and America's YouTube channel dubbed in Italian, Spanish and French). Since its debut in 2004 (in North America and Europe) the game has been ported to PlayStation 2 in 2004, a sequel for Wii in 2008, an HD release for PlayStation 3 and a Steam version in 2016. Upon its release it brought a new battle system in 3D and the possibility to customize the main protagonists with alternate costumes.

"Tales of Symphonia" brings the world of Sylvarant and its intricate faith to both new and longtime fans eager to embark on the Journey of World Regeneration.Īs the fifth main title (and eleventh overall) in the Tales of series, Symphonia follows the adventures of Lloyd Irving and his friends, who work to help Colette regenerate the world they know.

A series of Japanese role-playing games developed by (then) Namco in 1995 for Super Famicom sparked the beginning of what has come to be a legacy of legendary stand-alone titles that seem to echo into each other.Įach game is unique and has its own faith both in lore and outcome, yet one consistent aspect can be found in all Tales of series, they stay true to gender: "'Resonating With You RPG" (君と響きあうRPG / Kimi to hibikiau RPG).
